Fe Parkour Script Online
bool IsWalled() Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return true; return false;
void Start() rb = GetComponent<Rigidbody>(); fe parkour script
public class ParkourController : MonoBehaviour bool IsWalled() Physics
void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; bool IsWalled() Physics.Raycast(transform.position
void Update() isWalled)) TryWallJump();







