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Park After Dark V025a By Sid Gaming Fix -

void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step);

void ScanSurroundings() { // Raycast or overlap sphere to detect player or suspicious activity // ... } } This example provides a basic guard patrol script, which can be expanded upon and integrated with the game's existing mechanics. park after dark v025a by sid gaming fix

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } } void Update() { // Patrol logic if (patrolPoints

public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f; 0) { Transform target = patrolPoints[currentPatrolPoint]

// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;

That being said, here's a potential feature idea:

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