Roblox Toy Defense Script Better Apr 2026

function Enemy.new(x, y) local enemy = setmetatable({}, Enemy) enemy.x = x enemy.y = y enemy.speed = config.enemySpeedMultiplier enemy.damage = config.enemyDamageMultiplier return enemy end

-- Enemy classes local Enemy = {} Enemy.__index = Enemy

-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5, roblox toy defense script better

function Enemy:update(dt) self.x = self.x + self.speed * dt end

-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end function Enemy

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end

-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) -- Update enemies for i, enemy in ipairs(game

Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance.

-- Update enemies for i, enemy in ipairs(game.enemies) do enemy:update(dt) if enemy.x > 1000 then table.remove(game.enemies, i) end end



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